Krita, the ultimate weapon in the armoury of a Linux-based
digital painter's, just got updated. New tools make it more interesting for creating game art, and full Windows support is a bit of a game changer.
digital painter's, just got updated. New tools make it more interesting for creating game art, and full Windows support is a bit of a game changer.
What's new
For Krita, the last six months of work equal to an astonishing amount of new features, such as:
- Wrap Around mode to create seamless tiled textures from your current artwork ((use theW key, works in OpenGL mode only);
- Clone Array tool to create isometric tiles.
- New high-quality scaling mode for the OpenGL-based canvas.
- Picking a layer by pressing R and clicking on a feature from that layer.
- Configurable transparency visualization.
- New dockable dialog to manage color swatches.
- Easy expansion of canvas (deliberately not like in MyPaint, by users' request).
- Composition guides in the Crop tool.
Some of these features were requested and actively tested in production by Paul Geraskin who extensively used Krita to create art for SuperCity game played by over 4 mln of people.
Krita has an experimental implementation of a G'MIC plugin now as well, and that alone increases the amount of available effects by order of magnitude.
Additionally, during Google Summer of Code 2013 one of the students
applied tons of fixes to existing filters (both UI and algorithms),
added alpha channel to the Curves filter, improved the HSV filter and
the Dodge/Burn filters, and implemented a whole new Color Balance
filter.
You can find plenty more details about new features in official illustrated release notes (PDF).
Tablets support
Support for graphic tablets got a huge boost in Krita 2.8. Dmitry
Kazakov wrote his own code to support Wacom and uclogic-based tablets
instead of using buggy API from Qt.
As the result, these tablets just work on both Linux and Windows now. Various graphic tablets from Wacom and Huion have been tested, as well as built-in digitizers in laptops like the Lenovo Helix.
Krita on Windows
This new release makes Krita a fully supported Windows application, for the first time in two years of working on the port.
Additionally, Krita Sketch (new UI finetuned for tablets) that was a
Windows-only feature is now available on Linux as well. At the same
time, on Windows, the hybrid of classical Krita and Krita Sketch called
Krita Gemini will be available through Valve's Steam.
Downloading
Windows version of Krita is available as an installer from kritastudio.org. Linux users are typically suggested to use repositories, but you can also download source code archive and build it.
Mac builds of Krita are still a work in progress. Making the app
available on an operating system other than Linux involves doing extra
work like stripping KDE libraries to a bare minimum like widgets,
archive handling, plugin loading etc. Things will be easier when Krita
starts using KDE frameworks which is expected to be a v3.0 feature (and
there will be a v2.9 first)
Since last year KO GMBh provides commercial support for
Krita which a few studios already use. The money is used on full-time
development. If you feel like supporting development of Krita, you also
have various options like donating or buying training DVDs.
Future plans
The Krita team is currently discussing what features they will be
focusing on in the next development cycle. As of now, two improvements
are likely to make it to v2.9.
First of all, there have been some ongoing work by Boudewijn Rempt on
multidocument interface support (MVC branch in Git). The idea is to
create a flexible view model that supports image strips, a flipbook,
tabs, and “classical” MDI windows. Boudewijn kindly shared a screenshot
demonstrating MDI view mode:
Secondly, a group of students from Université de Toulouse led by Kévin
Ottens is already working on support for brushpacks. This idea to create
a simple file format for bundling and sharing sets of brushes betweens
users and apps emerged last year during LGM in a discussion between
developers of Krita, MyPaint, and GIMP (see our detailed coverage).
Work on the implementation of a animation,
that started as another GSoC project, is still in progress, but it's
going to take some some time to complete it. Meanwhile simplistic
layer-based animation is being added to Krita by another contributor.
Download link (free) : http://krita.org/download
Download link (free) : http://krita.org/download
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